![]() I was trying to see if anyone had an idea of how to create it with particles and booleans procedurally. BUT, it doesn’t work well for just some bubbles at the edge because there’s not enough going on in the image to distract the viewer from the only real detail. Add a bunch of other details like sweat to distract from the fact that the bubbles don’t actually look right, and there you have it. Create a volume of foam, punch out a bunch of holes, and manually model some bigger bubbles to sell it. There are some fairly pretty images of his beer, which he modeled in blender. No need to create the boolean to cut the bubbles then. But he explains how he did it, and there’s a good reason his foam is flowing over the top. There’s this guy over in the keyshot forum who did something similar, and actually in blender. However, a solid area of foam is easier than just an edge of foam because that’s less forgiving. Rendering at higher resolutions will make the aliasing less noticeable though.Well, that’s pretty much how I was thinking about it. Due to the negative visual consequences of aliased edges, this mode should only be used if gaps between Render Layers are a dealbreaker. This avoids any transparent gaps between adjoining Render Layers when compositing the Render Layers in post-processing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |